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Realistic Blinking

In the last post, I talked about changing the skin colour and having a skin colour pallet. After some teamwork, we incorporated it into the NPC.


This week I am coming back to the realistic eye part :( but instead of making an eye-transformed blend shape, I am working on blinking at a different pace based on the expression.


This script is inside the Speech connector that I've changed blinkerScript:


This is in the Blinker script that is in charge of the blinking of the model:


In the existing model if the response is angry, Happy_low, or Happy_high it has a different blinking time.




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